中国游戏研究资料索引 V2.0!上线

中国游戏研究文献库

这是由游戏的人档案馆建设并持续维护的中国游戏研究文献库,收录中国游戏研究相关文献,并按关键词、游戏对象和学者进行整理,方便研究者、从业者与公众快速检索、阅读和追踪专题。

最新收录

期刊2024Core Ethics 20: 117-127杨思予

オンラインゲームにおける〈イレギュラープレイ〉――中国における『Battlefield V』のプレイヤー行為の分析を通じて

The “Irregular play” in first-person shooting multiplayer: A case study on player behavior in pursuit of “gold skin” in Battlefield V

战地风云 V
期刊2024REPLAYING JAPAN 6: 75-83杨思予

「サイバーWW1」:『Battlefield 1』におけるチーターをめぐるプレイヤー集団間の衝突の分析

Cyber World War 1: A case study about conflict between cheaters and normal players in Battlefield 1

战地风云 1
期刊2023REPLAYING JAPAN 5: 81-90杨思予

「Battlefield 4」に対する中国政府とプレイヤ―の取り組み:「脆いゲームプレイ」の再創造

Fragile gameplay: A case study about engagements with Battlefield 4 in China

战地风云 4集合啦!动物森友会
本科论文2025北京师范大学物理学系瞿剑桥

游戏化学习在中小学日常教学活动的影响因素分析与提升策略研究

当前信息技术飞速发展,教育信息化进入了2.0 时代,许多新兴的学习模式也应运而生, 游戏化学习便是其中一种热门学习模式。 游戏是人类社会最具行动激励的一种机制, 当今中小学生生活在信息化的时代, 对游戏化学习有着天然的适应力。 游戏化学习将教育和游戏相结合, 寓教于乐, 游戏化学习不仅会使中小学生获得愉悦的学习与游戏体验,也有利于解决中小学生学习兴趣低下的难题。 随着游戏化学习在中小学日常教学活动的推广与发展, 本次调研对游戏化学习在中小学日常教学活动中的现状进行了调查, 并对游戏化学习在中小学日常教学活动中的各因素进行了研究,总结出了现阶段游戏化学习在中小学日常教学活动中存在的问题。 在此基础上, 深入探讨了游戏化学习在中小学日常教学活动中多层次的提升策略。

游戏化学习现状因素研究
硕士论文2024University College London The Bartlett School of Architecture黄新儿

WEAVING THE NET ACROSS THE WEB: The Magic and the Science that connect us to the world around us

This thesis aims to investigate the application of sympathetic magic in a networked society through multiple mediums. The article uses a game manual designed to illustrate the principles of this type of interaction and the implications it has on people and communities. Scientific practice is a dynamic network process formed by interconnecting and constructing heterogeneous components. At the same time, sympathetic magic, as primitive witchcraft, has enabled us to actively network with others for the first time since the very beginning of human civilization. Through discussing the approach in traditional and modern interaction mechanisms, this paper analyzes what factors and systems are at work when people are experiencing these types of interactions. Employing case studies and following the instructions of the game guide, I try to develop a mechanism for assessing the interaction behaviours of sympathetic magic on the internet to demonstrate how networks of relationships are built and deepened between people and people, people and objects, objects and objects in such a relationship nexus. Using the structure of a game's instruction manual to present the arguments and analyses, as one would prepare to play a real game, the reader will be able to follow the introduction of the rules step by step and have a better understanding of the worldview that this paper tries to portray, which is built using magic and science. Keywords: Sympathetic Magic/ Actor Network Theory/ Sociology/ Anthropological/ Network/ Ontology THESIS MAP Contents Maxine Huang SN: 22214654 Supervised by Ava Aghakouchak, Fiona Zisch 2 5 6 7 3 Block 1 * Chapter 1: * Introduction: * Methodological Issues in the Application of Sympa- thetic Magic in the Real World. * Chapter 3: Collect your Equipment 3.1: About Sympathetic Magic 3.2: Does Science Work as Well? * Chapter 2: As an Actor * 2.1: Human and Non-Humans Characters 1 4 1 2 4 35 6 7 Block 3 * Chapter 5: Kick-Start Block 5 * Conclusion Block 7 Chapt

NetworkOntologySympathetic Magic
博士论文2024香港浸会大学付玉

The Chinese Fifteen Magic Blocks”: Tong Xiegeng’s Contribution to Early Education in Late Qing and Republican China

游戏研究
会议2024瑞典舍夫德大学宋子文

Tackling Toxicity in Multiplayer Games The Game Behavior Change Wheel Approach

Toxicity has been a prevailing issue in competitive multiplayer games. In this study, we propose the Game Behavior Change Wheel (GBCW), a new approach for tack- ling toxicity in competitive gaming. A case study was also carried out using the GBCW to design in-game interventions against the flaming behavior in Overwatch. The case study shows that the GBCW is able to develop a comprehensive view of the toxic behavior in the game and also provides systematic guidance on the inter- vention design against toxicity.

OverwatchGame Behavior Change WheelBehavior Change Wheel守望先锋
提交提交文献