游戏化学习在中小学日常教学活动的影响因素分析与提升策略研究
摘要
当前信息技术飞速发展,教育信息化进入了2.0 时代,许多新兴的学习模式也应运而生, 游戏化学习便是其中一种热门学习模式。 游戏是人类社会最具行动激励的一种机制, 当今中小学生生活在信息化的时代, 对游戏化学习有着天然的适应力。 游戏化学习将教育和游戏相结合, 寓教于乐, 游戏化学习不仅会使中小学生获得愉悦的学习与游戏体验,也有利于解决中小学生学习兴趣低下的难题。 随着游戏化学习在中小学日常教学活动的推广与发展, 本次调研对游戏化学习在中小学日常教学活动中的现状进行了调查, 并对游戏化学习在中小学日常教学活动中的各因素进行了研究,总结出了现阶段游戏化学习在中小学日常教学活动中存在的问题。 在此基础上, 深入探讨了游戏化学习在中小学日常教学活动中多层次的提升策略。
At Present, With The Rapid Development Of Information Technology, Education Informatization Has Entered The 2.0 Era, And Many Emerging Learning Modes Have Emerged, Among Which Gamified Learning Is One Of The Hot Learning Modes. Games Are The Most Motivating Mechanism In Human Society. Today'S Primary And Secondary School Students Live In The Age Of Information, And Have Natural Adaptability To Gamified Learning. Gamified Learning Combines Education And Games, Combining Education With Fun. Gamified Learning Not Only Enables Primary And Middle School Students To Have Pleasant Learning And Game Experience, But Also Solves The Problem Of Low Learning Interest Of Primary And Middle School Students. With The Promotion An D Development Of Gamified Learning In The Daily Teaching Activities Of Primary And Secondary Schools, This Survey Investigates The Current Situation Of Gamified Learning In The Daily Teaching Activities Of Primary And Secondary Schools, Studies Various Factors Of Gamified Learning In The Daily Teaching Activities Of Primary And Secondary Schools, And Summarizes The Existing Problems In The Current Stage Of Gamified Learning In The Daily Teaching Activities Of Primary And Secondary Schools. On This Basis, The Multi-Level Improvement Strategies Of Gamified Learning In The Daily Teaching Activities Of Primary And Secondary Schools Are Discussed In Depth.
主题索引
文章目录
- 01第一章绪论
- 021.1 选题背景
- 031.2 问题提出
- 041.3 研究意义
- 05第二章文献综述与理论基础
- 062.1 核心概念界定
- 072.2 理论基础
- 082.3 文献综述
- 09第三章研究设计
- 103.1 研究内容
- 113.2 研究思路
- 123.3 研究对象
- 133.4 研究方法
- 143.5 研究的创新性
- 153.6 问卷设计
- 16第四章游戏化学习在中小学日常教学活动现状分析
- 174.1 问卷的信度与效度分析
- 184.2.描述性统计分析
- 194.3.游戏化学习在中小学教学活动现状分析
- 204.4.问卷思考及访谈报告:游戏化学习模式框架分析
- 21第五章学生游戏化学习影响因素模型构建
- 225.1 因素的重要程度分析
- 235.2 差异性分析
- 245.3 相关性因子分析
- 255.4 多元回归模型的构建
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