Tackling Toxicity in Multiplayer Games The Game Behavior Change Wheel Approach
摘要
Toxicity has been a prevailing issue in competitive multiplayer games. In this study, we propose the Game Behavior Change Wheel (GBCW), a new approach for tack- ling toxicity in competitive gaming. A case study was also carried out using the GBCW to design in-game interventions against the flaming behavior in Overwatch. The case study shows that the GBCW is able to develop a comprehensive view of the toxic behavior in the game and also provides systematic guidance on the inter- vention design against toxicity.
Toxicity Has Been A Prevailing Issue In Competitive Multiplayer Games. In This Study, We Propose The Game Behavior Change Wheel (Gbcw), A New Approach For Tack- Ling Toxicity In Competitive Gaming. A Case Study Was Also Carried Out Using The Gbcw To Design In-Game Interventions Against The Flaming Behavior In Overwatch. The Case Study Shows That The Gbcw Is Able To Develop A Comprehensive View Of The Toxic Behavior In The Game And Also Provides Systematic Guidance On The Inter- Vention Design Against Toxicity.
主题索引
文章目录
- 011 Introduction
- 023 The Game Behavior Change Wheel
- 034 Understanding flaming in Overwatch
- 044.1 Defining flaming in Overwatch in behavioral terms
- 054.2 Analyzing flaming in Overwatch: the survey and the
- 064.2.1 Two themes from qualitative data: Why Flaming and Solutions
- 074.2.2 Quantitative data: Capabilities, Opportunities, and Motivations
- 085 Designing behavior interventions against flam-
- 095.1 “Bad Day” mode
- 105.2 New quick chat wheel
- 115.3 New merit system
- 125.4 Educational clips on the waiting screen
- 135.5 The AAN evaluation
- 146 Discussion
- 156.1 The case study limitations
- 166.2 Toxicity, meritocracy, and the Game Behavior Change
- 177 References
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