互动叙事的两面性——电子游戏叙事中的作者复归
摘要
电子游戏行业迅速发展 , 成为继印刷文字 、 电影 、 电视等之后的又一重要叙事媒介 。 随着媒介平台的更新发展 , 经典叙事学理论面对新型文本 , 亟待进行理论范式的更新 。 以电子游戏叙事中的作者为主题 , 运用叙事伦理方法论述游戏叙事中作者与玩家两个主体在叙事中的作用 , 可做如下探讨 : 首先探讨叙事学范式的发展以及将游戏纳入叙事研究的必要性 ; 进而具体分析游戏作品中体现出的 “ 作者已死 ” 的假象 , 此时的作者作为虚构世界的创作者 , 在游戏中隐藏于算法背后而非 “ 已死 ” ; 最后阐明作者在隐身的同时对玩家及作品具有控制力 , 作者通过给予玩家被控制的自由 , 在游戏叙事中去而复归 。
主题索引
文章目录
- 01一、 电子游戏与多线叙事
- 02二、 电子游戏作者的隐身
- 03(一) 重新思考作者的退场
- 04(二) 作者: 虚构世界的创始者
- 05(三) 充满价值判断的多线性叙事
- 06三、 作为控制手段的互动叙事
- 07四、 结语
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