博士论文2024Politecnico di Milano, Italy中文

FACILITATING PARTICIPANT ENGAGEMENT IN REMOTE CO-DESIGN THROUGH GAMIFICATION

张子恒收录于 2024-03-294 次浏览

摘要

Rapid-changing innovation environments require more interaction and interchange of knowledge among multi -stakeholders. The co -design approach is increasingly popular on these occasions thanks to its unique and diverse approaches to engaging people in design activities. However, impacted by the covid19 pandemic, the classic in-person co-design event cannot be organized. A challenge has emerged during the lockdown and in the post -pandemic era when working from home becomes the new normal. That is, how to faci litate co-design activities remotely? As the employment of game elements in non -game contexts, the gamification approach has been applied for many serious purposes in online environments. It seems a promising solution to facilitate remote co - design in terms of engagement. However, this is a topic that continues to pose challenges for designers and researchers. How to unders tand participant engagement? How to facilitate participant engagement in remote co -design through gamification ? How to measure participant engagement if a gamification solution is proposed? The research actions follow the 'research through design' process. Start by formulating several structured design principles and hypotheses built on the review and analysis of literature. Various types of prototypes are continuously designed and developed based on the result of the literature review. Finally, the core hypotheses can be verified through the implementation of experiments or studies in the real field or a context - simulated lab. In order to gain a comprehensive understanding of participant engagement, we applied a systematic review scan across the design 3 literature. The results suggest a dimensional and attribute -based interpretation, in which engaging participants can be understood as the promotion of intrinsic motivation, involvement, and empowerment. By scanning the literature in game studies and supported by the case studies, we introduced the framework of "game principles," in

主题索引

文章目录

  1. 011 Introduction
  2. 021.1 The challenge and urgency for remote co-design
  3. 031.2 Research background and research questions
  4. 041.2.1 Co-design and its distant possibility of onlinefication
  5. 051.2.2 From participation to engagement
  6. 061.2.3 Gamification approach to engagement and co-design
  7. 071.2.4 Gamification for co-design
  8. 081.2.5 List of research questions
  9. 091.3 Methodology and expected result
  10. 101.3.3 Step 3: Design the gamification “ideaGardener”
  11. 111.3.4 Step 4: Empirical studies
  12. 122 Understanding participant engagement
  13. 132.1 The reason for reviewing engagement
  14. 142.2 Review methods
  15. 152.2.1 Search critical
  16. 162.2.2 Coding
  17. 172.3 Unfold engagement
  18. 182.3.1 Emotional engagement
  19. 192.3.2 Cognitive engagement
  20. 202.3.3 Behavior engagement
  21. 212.4 Understand engaged participants
  22. 222.4.1 Motivated
  23. 232.4.2 Empowered
  24. 242.4.3 Aroused
  25. 252.4.4 Summary
  26. 262.5 Dimensions and attributes of participant engagement
  27. 272.5.1 Intrinsic motivation.
  28. 282.5.2 Involvement.
  29. 292.5.3 Empowerment
  30. 302.6 Review discussion

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