A New Paradigm in Game Design Using Game Refinement Theory. Xiong Shuo PhD Thesis
主题索引
文章目录
- 011 Introduction
- 021.1 Historical Overview of Game Research and Game Classification
- 031.1.1 A Brief History of Computer Game Research
- 041.1.2 A Brief History of Modern Game Development
- 051.1.3 Game Classification
- 061.2 Game Theory and Game Refinement Theory
- 071.2.1 Nash Equilibrium and Prisoner’s Dilemma
- 081.2.2 An Example in Video Games
- 091.2.3 Game Refinement Theory
- 101.3 Problem Statement
- 111.4 Structure of the Thesis
- 122 An Overview of Game Refinement Theory
- 132.1 Introduction
- 142.2 Game Refinement Model in Board Games
- 152.3 Game Refinement Model in Continuous Movement Games
- 162.4 Applications in Various Games
- 172.4.1 Score Limit Sports Games
- 182.4.2 Crane Game: UFO Catcher
- 192.4.3 Fighting Games
- 202.4.4 Pokemon
- 212.5 Summary
- 223 Analysis of Electronic Sports Game
- 233.1 Chapter Introduction
- 243.2 Real Time Strategy Game
- 253.2.1 Micromanagement and Macromanagement
- 263.2.2 Criticism of Gameplay
- 273.2.3 Tactics vs. Strategy
- 283.2.4 StarCraft
- 293.3 Strategy Tree in RTS
- 303.3.1 Basic Idea of Strategy Tree
- 313.3.2 Strategy Tree of StarCraft
- 323.4 Analysis of Attractiveness of StarCraft
- 333.4.1 Applying Game Refinement Measure
- 343.4.2 Discussion
- 353.5 Economy Model Approach in StarCraft
- 363.5.1 Game Process and Driving Force
- 373.5.2 Data and Analysis
- 383.6 MOBA Game
- 393.6.1 Analysis of DOTA
- 403.6.2 Analysis of HotS
- 413.7 Chapter Summary
- 424 An RPG Tuning Way using Game Refinement Measurement
- 434.1 Chapter Introduction
- 444.2 Problem Statement in RPGs
- 454.3 Three Bottlenecks of Current RPGs
- 464.3.1 Weapon Trading System Issue
- 474.3.2 Linear Turn-Based Battle System
- 484.3.3 Level Up System
- 494.4 Methodology
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