博士论文2024北陆先端科学技术大学院大学中文

A New Paradigm in Game Design Using Game Refinement Theory. Xiong Shuo PhD Thesis

熊硕收录于 2024-03-294 次浏览

主题索引

文章目录

  1. 011 Introduction
  2. 021.1 Historical Overview of Game Research and Game Classification
  3. 031.1.1 A Brief History of Computer Game Research
  4. 041.1.2 A Brief History of Modern Game Development
  5. 051.1.3 Game Classification
  6. 061.2 Game Theory and Game Refinement Theory
  7. 071.2.1 Nash Equilibrium and Prisoner’s Dilemma
  8. 081.2.2 An Example in Video Games
  9. 091.2.3 Game Refinement Theory
  10. 101.3 Problem Statement
  11. 111.4 Structure of the Thesis
  12. 122 An Overview of Game Refinement Theory
  13. 132.1 Introduction
  14. 142.2 Game Refinement Model in Board Games
  15. 152.3 Game Refinement Model in Continuous Movement Games
  16. 162.4 Applications in Various Games
  17. 172.4.1 Score Limit Sports Games
  18. 182.4.2 Crane Game: UFO Catcher
  19. 192.4.3 Fighting Games
  20. 202.4.4 Pokemon
  21. 212.5 Summary
  22. 223 Analysis of Electronic Sports Game
  23. 233.1 Chapter Introduction
  24. 243.2 Real Time Strategy Game
  25. 253.2.1 Micromanagement and Macromanagement
  26. 263.2.2 Criticism of Gameplay
  27. 273.2.3 Tactics vs. Strategy
  28. 283.2.4 StarCraft
  29. 293.3 Strategy Tree in RTS
  30. 303.3.1 Basic Idea of Strategy Tree
  31. 313.3.2 Strategy Tree of StarCraft
  32. 323.4 Analysis of Attractiveness of StarCraft
  33. 333.4.1 Applying Game Refinement Measure
  34. 343.4.2 Discussion
  35. 353.5 Economy Model Approach in StarCraft
  36. 363.5.1 Game Process and Driving Force
  37. 373.5.2 Data and Analysis
  38. 383.6 MOBA Game
  39. 393.6.1 Analysis of DOTA
  40. 403.6.2 Analysis of HotS
  41. 413.7 Chapter Summary
  42. 424 An RPG Tuning Way using Game Refinement Measurement
  43. 434.1 Chapter Introduction
  44. 444.2 Problem Statement in RPGs
  45. 454.3 Three Bottlenecks of Current RPGs
  46. 464.3.1 Weapon Trading System Issue
  47. 474.3.2 Linear Turn-Based Battle System
  48. 484.3.3 Level Up System
  49. 494.4 Methodology

相关文献

博士论文2024

The Chinese Fifteen Magic Blocks”: Tong Xiegeng’s Contribution to Early Education in Late Qing and Republican China

博士论文2024

FACILITATING PARTICIPANT ENGAGEMENT IN REMOTE CO-DESIGN THROUGH GAMIFICATION

Rapid-changing innovation environments require more interaction and interchange of knowledge among multi -stakeholders. The co -design approach is increasingly popular on these occasions thanks to its unique and diverse approaches to engaging people in design activities. However, impacted by the covid19 pandemic, the classic in-person co-design event cannot be organized. A challenge has emerged during the lockdown and in the post -pandemic era when working from home becomes the new normal. That is, how to faci litate co-design activities remotely? As the employment of game elements in non -game contexts, the gamification approach has been applied for many serious purposes in online environments. It seems a promising solution to facilitate remote co - design in terms of engagement. However, this is a topic that continues to pose challenges for designers and researchers. How to unders tand participant engagement? How to facilitate participant engagement in remote co -design through gamification ? How to measure participant engagement if a gamification solution is proposed? The research actions follow the 'research through design' process. Start by formulating several structured design principles and hypotheses built on the review and analysis of literature. Various types of prototypes are continuously designed and developed based on the result of the literature review. Finally, the core hypotheses can be verified through the implementation of experiments or studies in the real field or a context - simulated lab. In order to gain a comprehensive understanding of participant engagement, we applied a systematic review scan across the design 3 literature. The results suggest a dimensional and attribute -based interpretation, in which engaging participants can be understood as the promotion of intrinsic motivation, involvement, and empowerment. By scanning the literature in game studies and supported by the case studies, we introduced the framework of "game principles," in

博士论文2024

《魔兽世界》玩家二十年行为变迁研究(2005-2024)

发现这条文献信息有误?

可以反馈题名、作者、来源、年份、关键词或原文链接的问题。

反馈这篇文献
提交提交文献