A Game Called Paako: The challenge of an autobiographical video game
摘要
Inthe2020s, metafictional videogames, ormetagames, arenolongernewto themassaudience. FromclassicslikeTheStanleyParable(2013)andUndertale (2015)tonewoneslikeThereIsNoGame: WrongDimension(2020)andInscryption (2021), indiedevelopershavepopularizedthisgenreofgames-about-games. But still, fewofthemaregamesaboutthemselves, andnearlynoneofthemis documentingtheircreationprocess. AGameCalledPaako, myinteractivemedia master’sthesis, posesachallengetodesignareasonablyrecursivemetagameby tellingthestoryofitsowncreationprocessfromthetoptotheend, thereforefilling thegapinthecurrentdiscourseandthestateoftheart. v ChapterOne:Introduction
主题索引
文章目录
- 01Acknowledgements
- 02(2015)tonewoneslikeThereIsNoGame: WrongDimension(2020)andInscryption
- 03(2021), indiedevelopershavepopularizedthisgenreofgames-about-games. But
- 041.1 OverviewofMetagame/MetafictionalGames
- 05(2016), Icey(2016), Doki Doki LiteratureClub! (2017), ThereIsNoGame: Wrong
- 061.2 ThesisStatement
- 071.3 StoryOutlineofAGameCalledPaako
- 082.1 FactBasedNarrative
- 092.1.1 StoryAdaptation,StructureandWriting
- 102.1.2 Characters
- 112.1.3 DoubleContexts
- 12introductionofthe"Narrator"characterprovidesahintatthepost-development
- 132.2 GamifyingtheNarrative
- 142.2.1 GeneralMethodologyofMetagames
- 152.2.2 RealWorldConcept
- 162.2.3 ParallelEort
- 172.2.4 DierentEndings
- 182.2.5 InputSeparation
- 193.1 Adaptation(Movie)
- 203.2 PredictandFillLater
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