硕士论文2024Eindhoven University of Technology中文

Designing with fantasy in AR games for learning

左腾嘉收录于 2024-03-293 次浏览

主题索引

文章目录

  1. 01Chapter 1 Introduction
  2. 021.1. Research Background
  3. 031.1.1. 21st Century Skills for Young Learners in a Digitalized Society
  4. 041.1.2. Educational Benefits of Augmented Reality
  5. 051.1.3. Game-Based Learning
  6. 061.1.4. AR Game-Based Learning
  7. 071.1.5. Fantasy in AR Game-Based Learning
  8. 081.2. Recent Research and Objectives in This Work
  9. 091.2.1. Recent Research: Challenges and Opportunities
  10. 101.2.2. Research Objectives Addressing Current Gaps
  11. 111.2.3. Game Design
  12. 121.2.5. Research Questions
  13. 131.3. Research Methods
  14. 141.4. Thesis Structure
  15. 15Chapter 2: Fantasy in Serious Games
  16. 162.1. Introduction
  17. 172.2. Two Types of Definitions
  18. 182.3. Research Process
  19. 192.4. Fantasy in Mental Activities
  20. 202.4.1. Player Characteristic
  21. 212.4.2. Player Experience
  22. 222.5. Fantasy in Artifacts
  23. 232.5.1. Innovation
  24. 242.5.2. Elements of Fantasy
  25. 252.5.3. Fantasy Genres
  26. 262.5.4. Strategy of Adaption
  27. 272.6. An Overall Classification
  28. 28Chapter 3: Related Work
  29. 293.1. Inviting Learners
  30. 303.1.1. Affective Motivation
  31. 313.1.2. Motivation in Children’s Education
  32. 323.1.3. Motivation, Fantasy, and AR Game-Based Learning
  33. 333.2. Supporting Engagement During the Game
  34. 343.2.1. Autonomy
  35. 353.2.2. Presence
  36. 363.3. After the Gameplay
  37. 373.3.1. Working Memory
  38. 383.4. Fitting the Context
  39. 393.4.1. Situated Learning
  40. 403.4.2. Scaffolding
  41. 413.5. Summary
  42. 42Chapter 4 Study 1*: Exploring the motivational effect of fantasy and similarity
  43. 434.1. Introduction
  44. 444.2. Related Work
  45. 454.3. The Game Design
  46. 464.3.1. Design Choices Made
  47. 474.3.2. Game Settings
  48. 484.4. The Experiment Design
  49. 494.4.1. Participants
  50. 504.4.2. Measurements
  51. 514.4.3. Procedure
  52. 524.5. Results
  53. 534.5.1. Reliability
  54. 544.5.2. Descriptive Data and Controlled Factors
  55. 554.5.3. Two-Way Repeated Measures ANOVA
  56. 564.5.4. Partial Correlation
  57. 574.6. Discussion
  58. 584.6.1. RQ1: Do players have distinct avatar identifications (similar and
  59. 594.6.2. RQ2: How does participants’ avatar identification affect motivation
  60. 604.6.3. Design with Similarity and Fantasy
  61. 614.7. Limitation
  62. 624.8. Conclusion
  63. 63Chapter 5 Study 2: The mediating effect of fantasy on engagement in an AR game
  64. 645.1. Introduction
  65. 655.2. Related Work
  66. 665.2.1. The Invisible and Ambiguous Fantasy
  67. 675.2.2. Enjoyable Player Experience
  68. 685.3. Design of MathMythosAR2
  69. 695.3.1. Design Strategies
  70. 705.4. Experiment Design
  71. 715.4.1. Measurement
  72. 725.4.2. Participants and Procedure
  73. 735.4.3. Reliability
  74. 745.5. Results
  75. 755.5.1. Normality
  76. 765.5.2. Fantasy Narrative vs. Real-life Narrative
  77. 775.5.3. Mediation
  78. 785.6. Discussion
  79. 795.6.1. How do different AR fantasy settings in games influence the general
  80. 805.6.2. What are the mediation effects of imagination and identification
  81. 815.6.3. What are the mediation effects of need satisfaction on the
  82. 825.6.4. Individual Preference for Fantasy
  83. 835.6.5. General Descriptive Data
  84. 845.7. Limitation and Future Work
  85. 855.8. Conclusion
  86. 86Chapter 6: Study 3 The effect of fantasy on learning and recall of declarative
  87. 876.1. Introduction
  88. 886.2. Related Work
  89. 896.2.1. AR for Education: Benefits and Challenges
  90. 906.2.2. Fantasy in Game-Based Learning
  91. 916.2.3. The Role of Working Memory in Education
  92. 926.3. Design of ChemiKami AR
  93. 936.4. The Experiment Settings
  94. 946.4.1. Participants and Procedures
  95. 956.4.2. Measurements
  96. 966.4.3. Data Analyses
  97. 976.5. Results
  98. 986.5.1. RQ1. Is AR with fantasy more effective at improving recall than AR
  99. 996.5.2. RQ2.How do participants perform with AR in comparison to their
  100. 1006.5.3. RQ3. After playing with AR, will the recall of the augmented

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