会议2024中国传媒大学中文

面向青春期亲子沟通的游戏设计研究

黄锦华收录于 2024-03-293 次浏览

主题索引

文章目录

  1. 01第一章绪论
  2. 02第一节研究缘起
  3. 03第二节研究价值
  4. 04第三节概念界定
  5. 05第四节研究计划与研究方法
  6. 06第二章文献综述
  7. 07第一节亲子关系研究
  8. 08第二节儿童发展研究
  9. 09第三节游戏治疗研究
  10. 10第四节游戏设计理论
  11. 11第三章青春期亲子沟通的模式与困境
  12. 12第一节研究方法——扎根研究
  13. 13第二节编码原则
  14. 14第三节编码结果与分析
  15. 15第四章面向青少年亲子沟通的游戏设计
  16. 16第一节亲子游戏的发展过程
  17. 17第二节以沟通为目的的游戏特征
  18. 18第三节青春期亲子游戏的游戏设计范式
  19. 19第四节利用游戏设计范式设计的游戏示例
  20. 20第五章实验及分析
  21. 21第一节实验设计
  22. 22第二节实验对象
  23. 23第三节实验结果
  24. 24第四节分析及讨论
  25. 25第六章研究结论与展望
  26. 26第二节研究意义
  27. 27第一章绪论。本章说明解决青春期亲子沟通困境的必要性以及游
  28. 28第二章文献综述。作为交叉学科研究, 本研究的文献综述主要
  29. 29第三章青春期亲子沟通模式与困境。 本章在过往研究的基础上
  30. 30第四章面向青春期亲子沟通的游戏设计。本章在上一章总结
  31. 31第五章实验与分析。 本章对设计模型的有效性进行检验, 采取
  32. 32第六章研究结论与展望。 本章对整体研究进行回顾与总结, 陈
  33. 33(1)扎根研究
  34. 34(2)对照试验法
  35. 35(3)观察法

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